Autodesk
API Developer DocsGuides for developers for configuring and extending how Shotgun (now ShotGrid) integrates with Digital Content Creation Software
AMD
www.amd.comWhite Paper
ATI FireGL Workstation Graphics - Automatic Application Detection and Configuration
Introduction Today’s workstation-class graphics processing units (GPUs) have surpassed CPUs in terms of complexity and, in some cases, raw processing power. This processing power has enabled software developers to create algorithms that were once thought to be too computationally expensive. Software applications that have taken advantage of these operations provide intensive visualization capabilities and realism that were not possible only a few years ago.
Problem
Despite the best efforts, software developers put forth to ensure software applications achieve the maximum performance possible from system hardware, application performance ultimately rests in the hands of the end user.
To achieve the highest level of performance possible, the end user must consider 3 factors:
1. Raw workstation hardware performance
2. Application software performance
3. Workstation configuration
With respect to 3D graphics software, the end user must configure the graphics driver to achieve the greatest performance possible from the GPU. Typically this requires the individual who is configuring the driver to thoroughly understand the graphics features, recognize what the performance factors are for each feature, access the graphics driver display control panel and manually manipulate the settings as required by each application. Given the constantly increasing number of features provided by modern GPUs and software applications, configuring the graphics settings by hand can be a daunting task. For large enterprises, manually replicating these settings on numerous workstations can be a significant undertaking and expensive proposition.
Previous Options
GPU vendors have attempted to address the problem of configuring the graphics driver for optimal performance. Initial efforts consisted of documenting detailed information for each graphics feature of a given application and relying on the end user to configure the graphics driver for that application. Every time the user switched to a new application they would have to reinstate the configuration process. While it was possible to achieve good application performance, the burden of driver optimization placed on the end user was significant.
The most recent attempt to address this issue is the concept of graphics profiles. With this technique the graphics driver manufacturer provides the user with a set of pre-defined graphics profiles, specific settings that will optimally configure the driver for a given application. To take advantage of this feature, end users would configure the graphics by selecting the graphics profile, which corresponds to their specific application. This solution provides an easier method for end users to achieve optimal graphics performance for a specific application. The IT burden is eased for enterprise deployment as well, but only if the deployment is for one application. It is quite common for end users to run more than one application simultaneously. If an end user wants to run more than one application this method requires them to either constantly switch profile settings, or to compromise performance by configuring for all the applications and not optimize for any specific application.
So, while providing a better solution, the concept of graphics profiles does not address the problem completely. To provide a more complete solution, the burden of optimizing performance while concurrently running multiple applications needs to be addressed.
ATI FireGL™ Solution
With the release of the ATI FireGL 8.263 driver, AMD introduced the concept of Automatic Application Detection and Configuration. This feature enables the graphics driver to detect an application when it is launched and automatically configure the graphics driver to provide the optimal performance needed for that application. If another application is launched the graphics driver detects that application and configures the driver appropriately. This happens every time a new application is launched, even when multiple applications are running simultaneously.
Another benefit to this feature is that it can detect what window is active. If a user is switching between software applications the graphics driver will automatically load the driver settings that will deliver the optimal performance for the application that is running in the active window. The feature is completely automated and there is no interaction required by the user eliminating the burden of manually configuring, or manually choosing a graphics driver profile.
As a user moves between applications or opens new ones, the graphics settings are automatically configured for maximum performance.
Using the Automatic Application Detection and Configuration Feature
When the graphics driver is initially installed the “Default” settings are set to enable the Automatic Application Detection and Configuration (AutoDetect) feature. The user doesn’t have to interact with the driver to take advantage of the AutoDetect feature. If the “Default” settings have been changed simply follow the instructions below to use the AutoDetect feature.
Right click your mouse anywhere on the desktop background and select “Properties” from the drop down menu to bring up the Display Properties control panel. From the “Setting” tab, select the “Advanced” button to launch the ATI FireGL Properties control panel.
From the “Configuration” tab, select “Default” in the “Configuration Profiles” section. Click the “OK” button on the ATI FireGL control panel to close it, and again on the Display Properties panel. Automatic application detection and configuration is now enabled.
The AutoDetect feature (Automatic Application Detection and Configuration) currently supports the professional applications and the game applications that are listed below.
Table 1: Professional Applications Automatically Detected
- 3D Studio Max
- CATIA
- Microstation
- Adobe After Affects
- Discovery Studio
- MSC.Patran
- Alias Studio
- FreeForm Modeling Plus
- OneSpace Designer Modeling
- Altair HyperWorks
- Houdini
- Pro/ENGINEER Wildfire
- ANSYS
- ICEM Surf
- SOFTIMAGE|XSI
- ArcGIS
- I-DEAS NX
- Solid Edge
- AutoCAD
- IronCAD
- SolidWorks
- Autodesk Inventor
- LightWave 3D
- UGS NX
- Autodesk VIZ
- Maya
- Vitrea
- Axiovision
Table 2: Games Automatically Detected
- Chronicles of Riddick
- Jedi Knight II
- Quake 4
- Doom 3
- Quake 3
- Return to Castle Wolfstein
Summary
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Red Giant
https://www.maxon.net/en/red-giantMagic Bullet Studios (Studios)
An online movie studio powered by a social network where filmmakers can conect, collaborate and get paid for projects.
Studios Controls and Permissions for Projects, Shots, and Takes
Roles and Permissions (See Member Levels for details on different member access) Roles and Permissions determine who can Manage specified aspects of a Project.
A Producer is the only one who has authority to:
● Set View Permissions
● Create Shots
● Open, or Close a Shot
● Manage Crew/Team
● Final a Shot
● Set View Permissions
● Create Shots
● Open, or Close a Shot
● Manage Crew/Team
● Final a Shot
Project Permissions allow specified users to view a Project and comment on a project.
Project Permissions consist of
Only
You
Only
Your Crew
Only the Crew of This Project can see it.
Only the Crew of This Project can see it.
All of
Your Friends
Your
Friends and The Crew can see this Project.
The General Public
Everyone, even your mom can see this Project.
The General Public
Everyone, even your mom can see this Project.
Shot Permissions allow specified users to view a Shot, upload Assets to a shot, upload Takes to a Shot and comment on a shot, Asset, or Take associated with a Shot.
Need [Help?] link
Shot Permissions consist of
Only
You
Only Your Team
Only Your Team
Only
Team members can see this Shot.
Your
Crew
Only the Crew and The Team members can see this Shot.
Only the Crew and The Team members can see this Shot.
All of
Your Friends
Only
Your Friends, The Crew, and The Team can see this Shot.
The
General Public
Everyone,
even your mom can see this Shot.
“Open/Closed” status sets permissions for uploading Takes to a Shot: Need [Help?] link
If a shot is “Closed” then only a member of the Team can post Takes. Users who have permission to view the Shot can make comments on the "Closed" Shot.
If a Shot is “Open” then any user who has view permissions can post takes and comment on the "Open" Shot.
●
(V2.0?) For future release, there may be the ability to set more
granularity for comments - Only You, Only Your Team(s), Only Your Crew(s), All
of Your Friends, General Public
Only the Producer can set if a Shot is Open, or Closed.
The Team on a Shot, or a user who commented, can receive a Beer if a Shot is Closed.
When a member post a Take to an Open Shot (on which they are not a Team member, or Crew member), all updates related to this Shot become
visible to them (They can see updates on their Dashboard Timeline), but it’s
not one of their Gigs.
When that Shot is Closed, a member who isn’t part of the
team can’t see updates related to that Shot anymore, or any Comments, or Takes
that they added.
Notify the producer when they “Open” a shot
●
“<Shot Name> is now “Open” Everyone you have
invited to view this Shot can post comments and upload takes.”
[Cancel]
[Continue]
●
Include a check box that states “Don’t show this
message again”
Notify the Producer when they “Close” a shot
●
“<Shot Name> is now “Closed” for members not on
the shot Team. These members won’t be able to see any Comments, or Takes, even
ones they uploaded.”
[Cancel]
[Continue]
[Continue
and add all contributors to the <Shot Name> Team]
●
Include a check box that states “Don’t show this
message again”
*Privacy settings are initially inherited from a Project to
a Shot, but can’t be inherited from a Shot to a Project. A Project could be
more private, but not less private, than a Shot. The Producer can set a Project
to “Crew Only”, but for a specific Shot a Producer might want to set a Shot to
“Public” making it accessible to users not in the Crew and leave it Open, so
anyone can participate. In this case there might be a color corrector who is
not a Crew member of the Project. The color corrector can only see details of
the Shots that are set to public and can only participate on Shots that are
Open. In this scenario the Colorist becomes a Team member, but not a Crew
member.
If a Shot is set to “Team Only,” and a member isn’t part of
that specific Team, but on the Crew of that project, they can’t see the Shot.
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Online Tutorial
Shout Motion Picture Film Restoration Software
Introduction
Before starting the lessons, read through this Getting Started section to become familiar with the tutorial configurations and the typographic conventions used in the text. The only prerequisites for using this tutorial are a familiarity with an SGI workstation and a basic understanding of how to work in an IRIX environment.
Shout Overview
Shout is a resolution independent, software-based image restoration toolkit. It uses unique image analysis, defect analysis and repair algorithms specially designed for use with high-resolution image data originated from film.
With Shout, you work on an entire scene at once. The interface walks you through the process of analysis, repair, retouch and render.
Shout is unique in offering an automatic analysis of any defects in the image, and proposing repairs for those defects, which can be subsequently confirmed by the operator.
Setup
Refer to the customer manual for the minimum suggested requirements to run Shout and the installation guidelines.
Tutorial Configurations
This tutorial includes four clips that are used in the lessons. These clips are copied to the system when the tutorial is installed. When the tutorial is launched a link to these clips is created in your home directory, the Shout software is automatically started and configured to find these clips. Any images you render will be created inside your home directory.
Conventions
Each lesson is divided into sections that are listed as navigation links at the top of each page when a lesson is opened. The lessons should be performed in the order listed.
Bullets indicate when a task is to be performed. For example:
GUI Technical Support Document
Shout Motion Picture Film Restoration Software
If the user wants the same team on multiple shots they would be able to copy that team, creating a new team for another shot, or part of a team.
Auto populate the team of a shot based on another shot.
Only current information in the timeline, date based, if the
user left any part of the project, then was added back on that same part, all
the information that was available to them before will be available again. They
will not get a digest of everything they missed, but can go back and look at
old comments, takes, assets, etc...
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Thomson/Grass Valley
www.grassvalley.comOnline Tutorial
Shout Motion Picture Film Restoration Software
Introduction
Before starting the lessons, read through this Getting Started section to become familiar with the tutorial configurations and the typographic conventions used in the text. The only prerequisites for using this tutorial are a familiarity with an SGI workstation and a basic understanding of how to work in an IRIX environment.
Shout Overview
Shout is a resolution independent, software-based image restoration toolkit. It uses unique image analysis, defect analysis and repair algorithms specially designed for use with high-resolution image data originated from film.
With Shout, you work on an entire scene at once. The interface walks you through the process of analysis, repair, retouch and render.
Shout is unique in offering an automatic analysis of any defects in the image, and proposing repairs for those defects, which can be subsequently confirmed by the operator.
Setup
Refer to the customer manual for the minimum suggested requirements to run Shout and the installation guidelines.
Tutorial Configurations
This tutorial includes four clips that are used in the lessons. These clips are copied to the system when the tutorial is installed. When the tutorial is launched a link to these clips is created in your home directory, the Shout software is automatically started and configured to find these clips. Any images you render will be created inside your home directory.
Conventions
Each lesson is divided into sections that are listed as navigation links at the top of each page when a lesson is opened. The lessons should be performed in the order listed.
Bullets indicate when a task is to be performed. For example:
- Click the left mouse button
Thomson/Grass Valley
www.grassvalley.comGUI Technical Support Document
Shout 2.1 Linux GUI Support
Overview
With version 2.1, the Shout GUI can now run on properly configured Linux PCs. This document covers hardware and software requirements for the Shout Linux GUI and includes specific steps for configuring a Linux system for optimum Shout GUI performance. Note: Shout 2.1 for Linux is in Beta and is not a full release version.
Hardware Requirements
CPU: Pentium III or better (Pentium 4 or AMD Athlon recommended)
RAM: Minimum 512MB for GUI only; 1024MB for GUI and single server thread on the same machine
Disk: No special requirements
Graphics: X server with accelerated OpenGL support required;
nVidia GeForce or Quadro chipset recommended.
At least 128M of RAM on the graphics board is recommended.
(GeForce4 Ti 4400 w/128M RAM is a good, inexpensive choice.)
Screen size: 1280x1024 or larger
Tablet (if desired): Wacom Intuos (same hardware as SGI); no additional driver software required.
Software Requirements
OS: RedHat Linux 7.1, 7.2, 7.3 or 8.0
8.0 has some window management bugs and 7.3 has some graphics bugs. Other flavors of Linux may work but haven't been tested. See release notes for known bugs.
Other: Open Motif 2.2, hardware accelerated OpenGL.
Other Linux distributions (e.g. SuSE, Mandrake, Debian) are untested. Distributions that are similar to RedHat 7.x or 8.0 (RPM 4.0, glibc 2.2, kernel 2.4.x) may have the best chance of working.
System Configuration Notes
Open Motif Installation
Open Motif 2.2 is required by the Shout GUI. It is installed by default in RedHat 7.3 and 8.0. For RedHat 7.1 and 7.2, it can be downloaded from www.openmotif.org and installed separately.
When installing Open Motif on a RedHat 7.1 or 7.2 system, it may first be necessary to remove any prior installation of the ‘lesstif’ package using
# rpm –e lesstif
If this command fails because some other installed packages depend on lesstif, then it will be necessary to force lesstif to be removed. The Open Motif package being installed will provide similar capabilities as lesstif, so it is likely that the other packages will continue to function with Open Motif, but if the conflicting package is a critical one, you may not want to risk it. By default, the only known RedHat package to depend on lesstif (other than the ‘lesstif-devel’ package, which should also be removed) is the ‘ddd’ graphical debugger front end, which is probably not critical on a Shout workstation. To force the removal of lesstif, use
# rpm –e –-nodeps lesstif
Following this, install Open Motif as follows:
# rpm –ivh openmotif-2.2-xxx.i386.rpm
specifying the name of the rpm package you downloaded.
OpenGL configuration
Linux distributions typically come with the Mesa OpenGL-compatible library, which does not take advantage of the hardware capabilities of recent PC graphics chipsets. To obtain acceptable performance from the Shout GUI, it is necessary to install and configure OpenGL drivers that take advantage of the PC’s graphics chipset.
(You can use any OpenGL program to verify proper operation of he OpenGL drivers you install. The “Tux Racer” game can be installed from the RedHat CDs and serves as a good test. Using the default Mesa libraries, it will barely manage to update the display about once per second, while with accelerated OpenGL libraries it will be quite playable.)
The remaining instructions in this section pertain to the GeForce and Quadro graphics chipsets from nVidia.For other PC graphics chipsets (e.g. Matrox or ATI), refer to the chipset manufacturer’s web site for information on Linux support.
Linux OpenGL drivers for nVidia chips can be downloaded from www.nvidia.com. Carefully follow the nVidia instructions for installing the software (both the NVIDIA_GLX and NVIDIA_kernel packages) and editing the XFree86 config file.
The remaining steps in this section are not strictly necessary to get Shout up and running, but are intended to maximize its performance by taking full advantage of the PC’s AGP interface.
After the nVidia software is installed and Xfree86 is running properly, check to see whether it is taking full advantage of the PC’s AGP interface by displaying the contents of the file /proc/driver/nvidia/agp/status:
% cat /proc/driver/nvidia/agp/status
Status: Enabled
Driver: AGPGART (inactive)
AGP Rate: 2x
Fast Writes: Disabled
SBA: Disabled
If this simply returns ‘Status: Disabled’, then check the contents of /proc/driver/nvidia/agp/host-bridge:
% cat /proc/driver/nvidia/agp/host-bridge
Host Bridge: Via Apollo Pro
Fast Writes: Not Supported
SBA: Supported
AGP Rates: 2x 1x
Registers: 0x1f000203:0x00000102
If the host bridge chipset is unknown, the Linux AGP driver will not enable AGP by default. You may override this behavior by adding the following line to /etc/modules.conf and rebooting. Note that, depending on your PC hardware, this may work fine or it may cause the system to be unstable. If the system is unstable, it will be necessary to remove this option.
options agpgart agp_try_unsupported=1
Once AGP is enabled, check the status file again to see whether Fast Writes and Side Band Addressing (SBA) are enabled. Enabling these may slightly improve AGP performance. If they are not already enabled, then check both the host-bridge capabilities (see above) and the capabilities of the graphics card:
% cat /proc/driver/nvidia/agp/card
Fast Writes: Supported
SBA: Not Supported
AGP Rates: 2x 1x
Registers: 0x1f000013:0x1f000102
Both the host bridge and the graphics card must support either Fast Writes or SBA before that feature can be enabled. If both indicate support for the feature, then you can force the nVidia driver to enable that feature by adding one or both options below to /etc/modules.conf and rebooting:
options NVdriver NVreg_EnableAGPSBA=1 \
NVreg_EnableAGPFW=1
Note that some PC chipsets may have problems with these features resulting in system instability, in which case the feature should be disabled.
Gnome Desktop Configuration
RedHat comes with two Linux desktop environments: Gnome and KDE. In its current version, Shout works better with Gnome.
It is best not to configure the Gnome toolbar to auto-hide. Doing so may cause it to appear in front of the Shout window at inappropriate times.
There are still some issues with the desktop environment in Linux version 8.0.
By default, the Gnome window manager uses Alt-left mouse button to move windows. This conflicts with the overview scrolling feature of the Shout GUI, causing the entire Shout window to move instead of just the image. To modify the Gnome window manager settings and remove the conflict, do the following.
From the desktop menu, select Settings > Sawfish window manager > Shortcuts. (Depending on the Gnome version, this might be Programs > Settings > Sawfish window manager > Shortcuts.)
Select the Window context.
Examine the entry for the Move window interactively command. If it is “W-Button1-Move”, then check the field at the bottom of the dialog labeled Modifier key(s) used for default window manager shortcuts. If that field says “meta” then modify it so that it says “meta control” and select OK. This will modify the window manager behavior so that its shortcuts will be active only when both the Ctrl and Alt keys are held down at the same time, which will not interfere with Shout.
If the Move window interactively command does not start with W, and instead is bound to “M-Button1-Move”, then edit that entry to be “C-M-Button1-Move.”
Wacom Tablet Configuration
To configure a serial Wacom Intuos tablet, edit the XFree86 config file (/etc/x11/XF86Config-4) as follows:
In the ServerLayout section (between the Section “ServerLayout” and EndSection lines), add the following line after the InputDevice lines for the keyboard and mouse:
InputDevice “wacom”
In the Module section, add the line
Load “wacom”
After the InputDevice sections describing the keyboard and mouse, add the following section:
Section "InputDevice"
Identifier "wacom"
Driver "wacom"
Option "Type" "stylus"
Option "Device" "/dev/ttyS1"
Option "Mode" "Absolute"
Option "AlwaysCore" "on"
EndSection
Note: the second argument of the Device option line shown is for a tablet connected to the second serial port interface (called COM2 in the DOS world). For the first serial port (COM1), this should be “/dev/ttyS0”.
There are many other options for the Wacom driver. If you need to use any of those (for example, to attach a USB tablet), refer to the man page for the Wacom driver. If the man page is installed, the man 4 wacom command should display it. If not, you may find it online by going to http://www.xfree86.org/support.html, then select the link for your version of XFree86, then select the link for Manual Pages: Section 4: Drivers, then select the wacom link.
Hostname Configuration
Depending on how the network was configured on the Linux PC, the PC may not have an appropriate entry for its hostname in its /etc/hosts file. This will cause problems with Shout’s client-server communication with Queue servers and DFALink servers. If the contents of /etc/hosts looks like this (assuming the hostname shoutpc in this example):
127.0.0.1 shoutpc localhost.localdomain localhost
Then the /etc/hosts file should be edited to look like this:
127.0.0.1 localhost.localdomain localhost
nnn.nnn.nnn.nnn shoutpc.yourdomain.com shoutpc
where nnn.nnn.nnn.nnn is the actual IP address of the PC and yourdomain.com is the fully qualified domain name for the PC. (If the PC has multiple Ethernet interfaces, the primary IP address should be the address of the interface used to communicate with Shout Queue Servers and DFALink Servers.)
License Generation
For generating node-locked FlexLM licenses for Shout on Linux, the host identifier required for the license is the primary Ethernet address. To obtain this, execute ifconfig eth0 as shown, noting the HWaddr value returned.
% ifconfig eth0
eth0 Link encap:Ethernet HWaddr 00:00:AA:BB:CC:DD
inet addr:157.254.163.75 Bcast:157.254.163.255 …
Supply the 12 hex digits of the Hwaddr field (removing the colons) to Thomson for license generation. For the example above, the host id would be “0000AABBCCDD”
Shout Software Installation and Configuration
The Shout software is supplied as a single file in RPM (RedHat Package Manager) format. This format is very common for use not only in RedHat Linux, but other Linux distributions and even other operating systems.
The package file is named ShoutGUI-2.1-ZZZ.i386.rpm, where ZZZ is the internal build number.
The rpm command is used to manage installed packages. Simple usage follows. (Note that all software installation must be done by root.)
To install the software, either for a new installation or to upgrade an existing installation, use:
# rpm –U [--force] rpm-file-name
--force is needed only to force installation over the same or newer version of the same package.
Upgrading the software in this way will preserve the contents of any config files that have been modified. However, if the RPM software cannot determine how to handle differences between the old config file and the new one, the old one will be renamed and the new one installed in its place. A warning message will be displayed if this is necessary. You will then need to manually edit the new config file to incorporate the necessary changes from the old one. Note that this is different from IRIX where the new config file will be renamed instead of the old one.
To uninstall the software, use:
# rpm –e ShoutGUI
To check whether the software is installed, use:
# rpm –q [-i] [-l] ShoutGUI
-q by itself will simply display the package name, if installed. –i will display more verbose information and –l will display all files that were installed as part of the package.
For much more detailed usage of rpm, see the man page.
After the software is installed, the configuration file in /usr/thomson/etc/config/Shout.config may need to be edited, but this may only be necessary to optimize the Shout configuration for the graphics hardware. The most common settings (for Project Base Path and adding Queue Servers) can be done by running /usr/thomson/bin/Shout –admin as root. (As described in the Shout user manual.)
Note: the ShoutGUI RPM file loads only the Shout GUI software. It does not include the Shout analysis/render Queue Server. For Linux, the server software is part of a separate Shout RPM. The server and GUI can be installed on the same PC as long as enough system memory is available for both the server and the GUI to execute at the same time. The same version must be installed for both Shout components.
Running the Shout GUI
The Shout GUI installation will place an entry into the Applications sub-menu of the Gnome desktop menus. Select Applications > Shout or Programs > Applications > Shout (depending on the Gnome version). To run the Shout GUI from a shell command prompt, use:
% /usr/thomson/bin/Shout
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AJA Video Systems
www.aja.comVideo Capture and Conforming Software, switchers and routers
Release Notes
Release Notes – AJA Windows XENA Software Version 4.2
General
If you are installing for the first time please read the “ReadMeFirst.pdf” located on the installation CD. This software release adds new features and improves the functionality of the XENA LS/LSe, HS, LH/LHe, LHi and 2K/2Ke cards, as well as the Io Express from AJA.
Requirements and Recommendations
Before running this installer, uninstall all previous versions of AJA XENA or AJA Windows software.
Instructions for Windows XP
- Go into Add/Remove Programs
- Select the XENA Retail software and click ‘Change’
- In the dialog box that appears, select ‘Uninstall’
Instructions
for Windows Vista/7:
- Go into the Control Panel and click ‘Uninstall or Change a Program’
- Right Click on the ‘XENA Retail’ software and select ‘Change’
QuickTime™ 7.6
or higher must be installed.
Operating Systems Required: Windows 7 (64-Bit) is recommended for best performance.
Windows XP 32-bit and Vista 64/32 Bit are also supported.
For Additional Hardware recommendations and requirements, please see www.aja.com/html/support_xena_rec_sys.htm
For NVIDIA Quadro users, please see for recommended driver versions
www.aja.com/html/support_xena_rec_gpu.htm
For Adobe Premiere Pro Users, the Premiere Pro 4.2 update is required.
For Adobe Media Encoder Users, Media Encoder 4.2 update or later is required.
When running this installer on Windows 7 orWindows Vista, AJA recommends running it as an Administrator. To do this, right click on the installer and select ‘Run As Administrator’. This ‘Run As Administrator’ option may not be present if Vista User Account Control (UAC) is turned off.
New Features
- Io Express hardware is now supported. This
- includes support for Machina, Premiere Pro,
- After Effects, Photoshop, Fusion, Combustion, and Vegas
- Support for Premiere Pro 4.2 update
- Support for Vegas 9.0c with XENA LHi, 2Ke, and Io Express
- New Premiere Pro player, with new ‘Playback Settings’ interface
- New audio device handling in Premiere Pro – Please refer to Page 82 of the Io Express
- Manual for information on setting up the XENA card as your audio device in Premiere Pro
- Support for Fusion 6.0
- XENA LHi and Io Express now have manual controls for HDMI Output options in Premiere Pro.
- Performance Improvements in DVCProHD Encoding
- New AJA Transform Effect to Crop/Flip/Pan/Tilt
Resolved
Issues
- Resolves performance issues with large, long form projects in Premiere Pro
- Improves scaled video quality in the source monitor and program monitor in Premiere Pro.
- Resolves issues routing audio to multiple cards in Premiere Pro
- Better Performance when using nested sequences in Premiere Pro
- HDMI output on progressive projects needs to be set to ‘true progressive’ in most cases.
- Many users are used to setting up projects as progressive segmented frame or ‘psf’ for SDI or component transmission. AJA Premiere
- Pro projects will default to ‘psf’ when 1080p project settings are selected. To force progressive mode for HDMI monitoring, check the ‘disable segmented frames’ feature in the Premiere Pro Playback Settings.
- XENA ASIO driver is no longer used in Premiere Pro. The ASIO driver will still show up in the Premiere Pro Audio Hardware selector, but users should instead select the Premiere Pro default audio device. If the ASIO driver is selected, some audio problems may occur. See Page 82 of the IO express manual for more information on audio device setup in Premiere Pro.
- Eyeon Fusion 32-bit is not supported using this installer. 64-bit Fusion is supported. For XENA LS/LSe, HS, LH/LHe, 2K/2Ke users, legacy driver installers (XENA driver version 3.5.x) must be used for 32-bit Fusion support. For XENA LHi and Io Express users, 32-bit Fusion is not supported.
- Io Express currently is not recommended for use in Windows with a MacBook Pro and Bootcamp. Io Express will work in a MacPro tower with Windows and Bootcamp.
- ‘Thin Raster’ formats such as DVCProHD, XDCamEX, and HDV will not be supported in RT when using the XENA HS.
- Exporting QuickTime files from Adobe Premiere Pro should be done using AJA’s file exporters. Using the QuickTime file exporter provided in Premiere Pro in conjunction with AJA’s may cause Premiere Pro to crash.
- AJA Device Control dialog panel in Premiere Pro must be closed prior to closing the Premiere Pro capture window. If the Capture window is closed while the device control window remains open, Premiere Pro may crash.
- XENA HS users using AJA XENA Presets in Adobe Premiere Pro will need to change their device control to Adobe's serial device control.
- The project presets will default to use AJA serial control, but this is not available on XENA HS as the card has no built in serial cable.
- Time code is not stored in crash captured clips when the time code source is RS-422. If this is required, use embedded time code instead of RS-422 time code.
- Jog and Step functionality may behave abnormally with some Sony decks in the Adobe Premiere Pro Capture window.
- Variable frame rates (VFR) with pull down added are not adjusted for time code.
- Crash capture and Print to Video will work on Varicam frame rates over HD-SDI, but insert edit, in/out capture, and batch capture, will not.
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Intuit
Updating Account InformationTransactional Emails